Events & tokens
AzEvent<T>
Use payload events for small values, object references, and ordinary gameplay data.
- Payload values
- Small structs
- References
- Default choice
Use AzEvent<T> when an event carries a small value, reference, or cheap-to-copy payload.
Use AzEvent<T> for Small Payloads
Use AzEvent<T> for simple values, object references, and small structs that are cheap to pass by value.
public static readonly AzEvent<int> AmmoChanged = new();
public void SpendAmmo(int ammo)
{
AmmoChanged.Invoke(ammo);
}
private void OnEnable()
{
GameEvents.AmmoChanged.Subscribe(OnAmmoChanged).AddTo(_subscriptions);
}
private void OnAmmoChanged(int ammo)
{
Debug.Log($"Ammo: {ammo}");
}Good examples:
intfloatboolenum- object references like
GameObject,Transform, or your own reference types - small structs such as an id plus a value
