Documentation portal
Documentation for Azkar tools.
Product docs live here as focused, searchable site pages with setup notes, API examples, workflow references, and troubleshooting guidance.
Unity diagnostics
Azkar Console
A professional console workflow for Unity 6: structured logs, filters, bookmarks, remote development-build logging, portable archives, and a clean code-facing API named AzCon.
Install the package, open the console, emit a first log, and run the first useful investigation pass.
Editor workflowConsole WindowUnderstand the toolbar, live view, expanded details, empty state, and settings sections.
Visual filteringFilter BuilderUse the Filter Builder window to review, combine, save, and clear the filters applied to the live log view.
TriageFiltering and BookmarksUse search, structured filters, presets, and bookmarks to keep noisy sessions readable.
Unity architecture
Azkar EDA
Event-driven architecture documentation for Unity systems: events, state, priority dispatch, lifecycle tokens, editor tracking, performance guidance, samples, and migration recipes.
Create a first event, a first state, a token cleanup pattern, and a first tracking pass in Unity.
Design choicesChoosing The Right PrimitiveDecide when to use events, priority events, ref payloads, state, lifecycle tokens, and tracking.
Events & tokensAzEventUse no-payload events for discrete signals where listener order is not part of correctness.
StateCreate, Read, And Write StateCreate AzState<T>, read current values, and write accepted source values.
Unity diagnostics
Azkar Screen Stats
Runtime overlay documentation for FPS, frame timing, memory, render counters, device information, camera attachment, graphing, and low-allocation runtime design.
Install the package, add the overlay component, use the GameObject menu item, or import the bootstrap sample.
Runtime readoutWhat Appears On ScreenUnderstand the device, FPS, frame timing, memory, render counter, and frame-time graph sections.
Inspector settingsConfigurationReview placement, scale, update cadence, graph sizing, colors, smoothing, and visible section settings.
Runtime integrationCamera Behavior And APIAttach the overlay to the intended camera and wire Show, Hide, Toggle, or Visible into debug controls.



