Inspector settings

Configuration

Review placement, scale, update cadence, graph sizing, colors, smoothing, and visible section settings.

  • Display settings
  • Update cadence
  • Graph controls
  • Visible sections

All main settings are available in the ScreenStatsOverlay inspector.

Configuration Reference

SettingDefaultDescription
Visible On StarttrueShows the overlay automatically when Play Mode or runtime starts.
Target CameraNoneOptional explicit camera. Leave empty to auto-attach.
Attached CameraRuntime onlyRead-only inspector field showing the camera currently used in Play Mode.
CornerTop LeftScreen corner used for layout. Options are top-left, top-right, bottom-left, and bottom-right.
Margin(12, 12)Pixel offset from the selected corner. Negative values are clamped to zero.
Scale2Text scale. Valid range is 1 to 6.
Text Hz4How often text values rebuild per second. Valid range is 1 to 30.
Graph Hz12How often graph geometry refreshes per second. Valid range is 2 to 60.
Show GraphtrueEnables or disables the frame-time graph.
Graph Width240Graph width in pixels. Valid range is 60 to 600.
Graph Height64Graph height in pixels. Valid range is 24 to 200.
Graph Bar Width2Width of each graph sample bar. Valid range is 1 to 8.
Graph Top Ms33.33Maximum frame time represented at the top of the graph.
Target FPS60FPS target used to draw the graph marker line.
Graph ColorGreenColor of the frame-time bars.
Graph BackgroundDark transparentBackground color behind the graph.
Target Line ColorGray transparentColor of the target FPS marker.
Text ColorPale greenColor of overlay text.
Ema0.9Smoothing amount for FPS and frame-time readouts.
Show Device InfotrueShows device, CPU, GPU, and API information.
Show FPStrueShows FPS and smoothed frame time.
Show Frame TimestrueShows CPU/GPU frame timing.
Show MemorytrueShows memory counters.
Show RendertrueShows draw calls, batches, triangles, and vertices.

Text values and graph geometry can update at different rates. Lower Text Hz or Graph Hz if the overlay updates more often than your target device needs.