First run
Getting Started
Install the package, add the overlay component, use the GameObject menu item, or import the bootstrap sample.
- Asset Store install
- Local package install
- Component setup
- Sample bootstrap
Installation
Unity Asset Store
- Add Azkar Screen Stats to your Unity Asset Store assets.
- Open your Unity project.
- Go to
Window > Package Manager. - Select
My Assets. - Find
Azkar Screen Stats. - Download and import or install it from Package Manager.
Local Package Development
The package uses Unity Package Manager layout:
Packages/com.azkarindustries.azkarscreenstatsTo install it into another local project:
- Open
Window > Package Manager. - Select the
+menu. - Choose
Add package from disk.... - Select:
Packages/com.azkarindustries.azkarscreenstats/package.jsonYou can also embed the package by copying the folder into the consuming project's Packages directory.
Quick Start
Option 1: Add The Component
- Create an empty GameObject in your scene.
- Name it
Azkar Screen Stats. - Add the component:
Azkar.ScreenStats.ScreenStatsOverlay- Enter Play Mode.
By default, the overlay appears on the active game camera.
Option 2: Use The Menu Item
In the Unity editor, create the overlay from:
GameObject > Azkar > Screen Stats OverlayThis creates a GameObject with ScreenStatsOverlay already attached.
Option 3: Use The Sample Bootstrap
Import the Package Manager sample named:
Basic Screen Stats BootstrapAdd ScreenStatsBootstrap to a scene object. When the scene starts, it creates one ScreenStatsOverlay if one does not already exist. The sample can also keep the overlay alive across scene loads.
First Useful Pass
- Enter Play Mode and confirm the overlay appears on the intended camera.
- Watch FPS and smoothed frame time while reproducing the behavior you care about.
- Keep the graph enabled to spot spikes, stutter, slow ramps, and timing stability.
- Disable sections you do not need if the overlay is too tall for the target display.
- Assign
Target Cameradirectly in projects with split-screen, minimaps, camera stacks, or runtime-created cameras.
